Flaming Fist Publishing

Book 1

Heroes of Last Resort

Character sheetsSpells and skillsPop culture

Character sheets

Jack, Level 1 (0/100), Chapter 2

Heritage
TBD
Class
TBD
Level
1 (0/100)
Sex
Male
Height
5’9”
Weight
230 lbs
Hair
Brown
Eyes
Blue
Fame
Level 1: Unknown (0/100)
Strength11Average
Agility13Average
Vitality8Below Average
Intelligence19Above Average
Wisdom10Average
Charisma28High
Luck24Above Average

Hit Points: 9. HP Regeneration: 2/hour, outside of combat.

Stamina: 7. Stamina Regeneration: 2/minute.

Spell Points: 19. SP Regeneration: 2/minute.

Jack, Level 1 (0/100), End of Chapter 2

Heritage
Sun elf
Class
Rogue
Level
1 (0/100)
Sex
Male
Height
5’9”
Weight
230
Hair
Brown
Eyes
Blue
Fame
Level 1: Unknown (0/100)
Strength11Average
Agility20Above Average
Vitality8Below Average
Intelligence19Above Average
Wisdom10Average
Charisma33High
Luck26High

Hit Points: 15. HP Regeneration: 2/hour, outside of combat.

Stamina: 13. Stamina Regeneration: 2/minute.

Spell Points: 20. SP Regeneration: 2/minute.

Skills

SkillBaseModifierTotalRankPerks
Light Armor1None1Untrained
Dual Wield14None14Beginner
Small Blades1None1Untrained
Stealth7None7Untrained
Open Locks18None18Beginner

Perks

  • Perk: Darkvision
  • Perk: Knows No Shame
  • Perk: Easy-going

Bonuses

  • Sun Elf
  • Background
  • Perk: Darkvision
  • Perk: Knows No Shame
  • Diplomacy (+10 skill points)
  • Perk: Easy-going
  • Negotiation (+10 skill points)
  • Skill Bonus: Open Locks +17
  • Light Magic (+10 skill points)
  • Skill Bonus: Dual Wield +13
  • +5 Agility, +5 Charisma
  • Skill Bonus: Stealth +6

Gooch, Level 1, Chapter 20

Race
Human
Heritage
Stone giant
Level
1
Class
Fighter
Hit Points
38
Spell Points
38

Gooch, Level 1 (0/100), End of Chapter 20

Heritage
Stone giant
Class
Fighter
Level
1 (0/100)
Sex
Male
Height
6’6”
Weight
285 lbs
Hair
Black
Eyes
Brown
Fame
Level 1: Unknown (0/100)
Strength29High
Agility12Average
Vitality26High
Intelligence38Very High
Wisdom13Average
Charisma16Above Average
Luck8Below Average

Hit Points: 38. HP Regeneration: 6/hour, outside of combat.

Stamina: 33. Stamina Regeneration: 6/minute.

Spell Points: 38. SP Regeneration: 7/minute.

Skills

SkillBaseModifierTotalRankPerks
Heavy Armor15None15BeginnerArmored Casting 1
Axe Weapons1None1Untrained
Small Blades1None1Untrained
Large Blades1None1Untrained
Blunt Weapons1None1Untrained
Thrown Weapons21None21ApprenticeIncreased Range 1, Increased Damage 1
Block1None1Untrained
Parry1None1Untrained

Perks

  • Background: Perfectionist
  • Background: Protector
  • Heritage: Hard as Stone

Bonuses

  • Stone Giant
  • Background
  • +5 Strength, +5 Vitality
  • Skill Bonus: Heavy Armor +14
  • Thrown Weapons (+1 skill rank)
  • Skill Bonus: Thrown Weapons +10

Languages

  • English
  • Spanish
  • French
  • Portuguese

Gooch, Level 5 (976/1600), End of Chapter 34

Heritage
Stone giant
Class
Magus
Level
5 (976/1600)
Sex
Male
Height
6’6.”
Weight
285 lbs
Hair
Black
Eyes
Brown
Fame
Level 2: Lesser Known (0/200)
Strength33High
Agility14Above Average
Vitality28High
Intelligence40Very High
Wisdom15Above Average
Charisma16Above Average
Luck8Below Average

Hit Points: 62. HP Regeneration: 7/hour, outside of combat.

Stamina: 57. Stamina Regeneration: 7/minute.

Spell Points: 42. SP Regeneration: 8/minute.

Skills

SkillBaseModifierTotalRankPerks
Heavy Armor22None22ApprenticeArmored Casting 1 & 2
Axe Weapons1None1Untrained
Small Blades1None1Untrained
Large Blades7None7Untrained
Blunt Weapons1None1Untrained
Thrown Weapons21None21ApprenticeIncreased Range 1, Increased Damage 1
Block10None10BeginnerShield Bash 1
Parry9None9Untrained
Hiking1None1Untrained
Perception1None1Untrained
Gathering Creatures1None1Untrained
First Aid16None16BeginnerStabilize 1

Spells

SpellBaseModifierTotalRankPerks
Burning Hands5None5Untrained
Absorb Elements1None1Untrained
Comprehend Languages1None1Untrained
Night Eyes1None1Untrained
Magic Arrow1None1Untrained

Perks

  • Fighter: Last Stand
  • Fighter: Know Pain, No Pain 1
  • Magus: Study Foe
  • Magus: Combat Casting
  • Magus: Arcane Reservoir
  • Background: Perfectionist
  • Background: Protector
  • Heritage: Hard as Stone
  • Defender of the Weak

Languages

  • English
  • Spanish
  • French
  • Portuguese

Jack, Level 6 (390/3200), End of Chapter 35

Heritage
Sun elf
Class
Bard
Level
6 (390/3200)
Sex
Male
Height
5’9”
Weight
226 lbs
Hair
Brown
Eyes
Blue
Fame
Level 2: Lesser Known (0/200)
Party Leader
Level 2 (120/3000)
Strength11Average
Agility25Above Average
Vitality10Average
Intelligence19Above Average
Wisdom10Average
Charisma38Very High
Luck28High

Hit Points: 47. HP Regeneration: 2/hour, outside of combat.

Stamina: 45. Stamina Regeneration: 2/minute.

Spell Points: 43. SP Regeneration: 2/minute.

Skills

SkillBaseModifierTotalRankPerks
Light Armor7None7Untrained
Dual Wield22None22ApprenticeDual Attack 1, Perfect Ambidexterity
Small Blades11None11BeginnerHit Harder 1
Stealth35+1045JourneymanArmored Stealth 1, Stealth Status, Foil Smell 1
Open Locks18None18BeginnerImprovised Tools 1
Tracking5None5Untrained
First Aid12None12BeginnerCombat Medic 1
Gathering Creatures18None18BeginnerImproved Quality 1, Seek and You Shall Find 2
Survival27None27ApprenticeDirection Sense, Never Lost
Cooking3None3Untrained
Gathering Plants21None21Apprentice
Climbing1None1Untrained
Hiking14None14BeginnerDifficult Terrain 1
Perception24None24ApprenticeSee What Is Hidden 1, Improve Senses (Hearing)
Unarmed Combat17None17BeginnerFist of Stone 1
Rope Use12None12BeginnerInescapable Knots 1
Blunt Weapons9None9Untrained
Acrobatics9None9Untrained
Performance: Lute, Singing56None56MasterImprovised Instrument, Improved Performance 1 & 2, Calm or Incite Emotions 1, Sonic Dissonance
Trap Making8None8Untrained
Parry4None4Untrained
Bluff16None16BeginnerFeign Injury 1
Dodge6None6Untrained
Persuasion20None20ApprenticePersuasive Performer 1 & 2
Diplomacy19None19BeginnerCourt Etiquette 1
Meditation13None13BeginnerMental Resistance 1

Spells

SpellBaseModifierTotalRankPerks
Analyze8None8Untrained
Savage Scorn2None2Untrained
Minor Heal8None8Untrained
Cure Poison1None1Untrained

Perks

  • Rogue: Sense Danger
  • Rogue: Linguistics
  • Party Leader: Bastion
  • Bard: Inspire Ally
  • Bard: Discourage Foe
  • Bard: Song of Respite
  • Bastion: Mind Meld 1
  • Bard: Soothing Performance
  • Sun Elf: Darkvision
  • Background: Knows No Shame
  • Background: Easy-going
  • Defender of the Weak

Languages

  • English
  • Common
  • Undercommon

Jack, Level 6 (2246/3200), End of Chapter 51

Heritage
Sun elf
Class
Bard
Level
6 (2246/3200)
Sex
Male
Height
5’9”
Weight
225 lbs
Hair
Brown
Eyes
Blue
Fame
Level 2: Lesser Known (100/200)
Party Leader
Level 3 (272/3000)
Strength11Average
Agility26High
Vitality10Average
Intelligence19Above Average
Wisdom10Average
Charisma39Very High
Luck28High

Hit Points: 47. HP Regeneration: 2/hour, outside of combat.

Stamina: 45. Stamina Regeneration: 2/minute.

Spell Points: 43. SP Regeneration: 2/minute.

Skills

SkillBaseModifierTotalRankPerks
Light Armor9None9Untrained
Dual Wield24None24ApprenticeDual Attack 1, Perfect Ambidexterity
Small Blades15None15BeginnerHit Harder 1
Stealth37+2057JourneymanArmored Stealth 1, Stealth Status, Foil Smell 1
Open Locks19None19BeginnerImprovised Tools 1
Tracking6None6Untrained
First Aid12None12BeginnerCombat Medic 1
Gathering Creatures18None18BeginnerImproved Quality 1
Survival29None29ApprenticeDirection Sense, Never Lost
Cooking8None8Untrained
Gathering Plants23None23ApprenticeSeek and You Shall Find 1 & 2
Meditation13None13BeginnerMental Resistance 1
Climbing1+1516Untrained
Hiking26None26BeginnerDifficult Terrain 1
Perception30None30JourneymanSee What Is Hidden 1, Improve Senses (Hearing), See What is Hidden 2
Unarmed Combat17None17BeginnerFist of Stone 1
Rope Use12None12BeginnerInescapable Knots 1
Blunt Weapons9None9Untrained
Acrobatics13None13BeginnerParkour 1
Performance: Lute, Singing51None51MasterImprovised Instrument, Improved Performance 1 & 2, Calm or Incite Emotions 1, Sonic Dissonance
Parry7None7Untrained
Bluff16None16BeginnerFeign Injury 1
Dodge8None8Untrained
Persuasion21None21ApprenticePersuasive Performer 1 & 2
Diplomacy20None20ApprenticeCourt Etiquette 1, Remove Racial Barriers 1
Trap Making14None14Beginner
Sense Motive9None9Untrained
Intimidate2None2Untrained

Spells

SpellBaseModifierTotalRankPerks
Analyze11None11BeginnerCreature Scan 1
Savage Scorn2None2Untrained
Minor Heal12None12BeginnerRanged Heal 1
Cure Poison1None1Untrained

Perks

  • Rogue: Sense Danger
  • Rogue: Linguistics
  • Party Leader: Bastion
  • Party Leader: Bastion: Mind Meld 1
  • Party Leader: Bastion: Assign Tank 1
  • Bard: Inspire Ally
  • Bard: Discourage Foe
  • Bard: Song of Respite
  • Bard: Soothing Performance
  • Sun Elf: Darkvision
  • Background: Knows No Shame 1 & 2
  • Background: Easy-going
  • Defender of the Weak
  • Monster Hunter

Languages

  • English
  • Common
  • Undercommon
  • Ravanan

Gooch, Level 6 (1602/3200), End of Chapter 51

Heritage
Stone giant
Class
Magus
Level
6 (1602/3200)
Sex
Male
Height
6’6”
Weight
285
Hair
Black
Eyes
Brown
Fame
Level 2: Lesser Known (100/200)
Strength33High
Agility16Above Average
Vitality28High
Intelligence42Very High
Wisdom15Above Average
Charisma16Above Average
Luck8Below Average

Hit Points: 78 (+10, Ring). HP Regeneration: 7/hour, outside of combat.

Stamina: 63. Stamina Regeneration: 7/minute.

Spell Points: 52. SP Regeneration: 8/minute.

Skills

SkillBaseModifierTotalRankPerks
Heavy Armor27None27ApprenticeArmored Casting 1 & 2
Axe Weapons1None1Untrained
Small Blades1None1Untrained
Large Blades9None9Untrained
Blunt Weapons2None2Untrained
Thrown Weapons21None21ApprenticeIncreased Range 1, Increased Damage 1
Block19None19BeginnerShield Bash 1
Parry17None17BeginnerImproved Parry 1
Hiking3None3Untrained
Perception2None2Untrained
Gathering Creatures1None1Untrained
First Aid19None19BeginnerStabilize 1
Blunt Weapons3None3Untrained
Dodge6None6Untrained
Gathering Plants1None1Untrained
Cooking1None1Untrained
Intimidate2None2Untrained

Perks

  • Fighter: Last Stand
  • Fighter: Know Pain, No Pain 1
  • Magus: Study Foe
  • Magus: Combat Casting 2
  • Magus: Arcane Reservoir
  • Background: Perfectionist
  • Background: Protector
  • Heritage: Hard as Stone
  • Defender of the Weak
  • Monster Hunter

Languages

  • English
  • Spanish
  • French
  • Portuguese

Spells and skills

Skills

Acrobatics
Each point helps with balance and combat maneuvers such as dives and rolls.
Armored Casting 1
Reduces the chance of spell failure in armor by twenty-five percent.
Armored Casting 1 & 2
Armored Casting 1 reduces spell failure in armor by twenty-five percent, and Armored Casting 2 reduces the penalty of casting spells in armor by an additional 50%.
Armored Stealth 1
Decreases stealth penalty for wearing armor by 25%. Normal penalties: light armor 25%, medium armor 50%, heavy armor 100%.
Axe Weapons
Axe Weapons
Block
Gooch's shield skill for blocking attacks.
Bluff
Jack learns the bluff skill.
Blunt Weapons
Gooch learns the blunt weapons skill.
Calm or Incite Emotions 1
With a successful performance check, you may calm or incite the emotions of nearby creatures, moving the relationship rank either closer to friendly or to hostile, depending on your intent. Before you ask, the attitude ranks consist of the following: enemy, hostile, unfriendly, neutral, friendly, ally, and beloved. This perk can be chosen multiple times, increasing the chance of achieving your desired outcome. Prerequisite: Two ranks in Improve Performance.
Climbing
Improves the ability to climb up and down surfaces and objects.
Combat Medic 1
You can quickly treat wounds during battle. Bandaging or otherwise healing an ally in battle takes 20% less time.
Cooking
Gives an improved chance of cooking something edible and tasty.
Court Etiquette 1
You inherently understand the basic court etiquette of any government that you meet, as long as you can understand their language. Additional ranks will significantly enhance your court etiquette knowledge.
Difficult Terrain 1
Increase ability to hike effectively on difficult terrain, such as ice, by 25%.
Diplomacy
Used to persuade others, settle differences, sign treaties, and solve conflicts.
Direction Sense
No matter where you are or how turned around you are, you are able to find north.
Dodge
A passive skill for dodging an attack, depending on the skills and levels involved.
Dual Attack 1
Use 10 stamina to execute a dual attack. Chance to hit with both weapons is increased by 50% for this attack. Attempts to block or parry this attack are reduced by 50%. Cooldown: 15 seconds.
Dual Wield
Attacks are 1% faster for each point when fighting with two weapons.
Feign Injury 1
Whenever you take damage, you can make a bluff check to convince foes that you have a more serious injury. Each rank in this perk increases the believability of your bluff and allows you to feign more serious injuries.
First Aid
Jack learns first aid while treating his bleeding wounds.
Fist of Stone 1
Fist of Stone 1
Foil Smell 1
You are stealthy against more than just sight and sound. This perk allows you to somewhat mask your odors, reducing an enemy’s ability to smell you by 50%. Prerequisite: Journeyman rank in stealth.
Gathering Creatures
Harvests hides and meat 1% faster for each rank in the skill.
Gathering Plants
Improves the chance to find, identify, and gather plants and herbs.
Heavy Armor
Gooch's skill with the heavy armor he wears in battle.
Hiking
Improves carrying ability and walking speed over difficult terrain.
Hit Harder 1
You add two points of damage to each small blade attack.
Improve Senses (Hearing)
Improve Senses (Hearing)
Improved Parry 1
Improved Parry 1
Improved Performance 1 & 2
Tailors a performance to the audience. The first rank adds 25% to the performance check, and further ranks increase that bonus.
Improved Quality 1
The chance to produce higher-quality hides increases by 10%.
Improvised Instrument
Lets a damaged or makeshift instrument be played properly, such as a lute with broken strings or pots and kettles used as drums.
Improvised Tools 1
Reduce the penalty to open locks without thieves’ tools by 25%.
Increased Damage 1
Increased Damage 1
Increased Range 1
Increased Range 1
Inescapable Knots 1
You are able to tie more knots that are hard to deconstruct. +25% effectiveness when using knots to tie up a creature.
Intimidate
Jack learns the Intimidate skill.
Large Blades
Gooch gains large blades skill points from fighting.
Light Armor
A rogue skill Jack obtains along with his leather armor.
Meditation
Meditating regenerates health, spell points, and stamina faster, with an extra 1% regeneration for each skill point.
Mental Resistance 1
Gain an additional 25% resistance to mental attacks against you. Cost: 15 stamina.
Never Lost
You always know where you are and cannot be lost. You know the location of any previous destination relative to your current location. This ability works above and below ground. Requirements: Direction Sense.
Open Locks
Opens locks, and beginner rank can open beginner-ranked locks.
Parkour 1
You are able to traverse obstacles through the use of running, vaulting, jumping, rolling, and other movements in order to travel from one point to another in the quickest and most efficient way possible. Further ranks will continue to increase this perk.
Parry
Provides a bonus to parrying attacks.
Perception
The skill that opposes stealth when someone tries to stay unnoticed.
Perfect Ambidexterity
You can perform any action equally well with either hand. Prerequisite: apprentice in dual wield.
Performance: Lute, Singing
Jack's skill at playing the lute and singing.
Persuasion
Jack learns the persuasion skill.
Persuasive Performer 1 & 2
Persuasion ranks add +5 to performance checks, and the next rank adds another 5.
Remove Racial Barriers 1
You can break down racial barriers. When you employ diplomacy on creatures of other races, the racial penalty will be reduced. Additional ranks of this perk will significantly decrease the racial penalty. Required: Court Etiquette 1.
Rope Use
Jack learns the rope use skill.
See What Is Hidden 1
Your ability to spot secret doors, traps, and hidden caches is improved by 25%.
See What is Hidden 2
Your ability to spot secret doors, traps, and hidden caches will be improved by an additional 75%, for a total of 100%.
Seek and You Shall Find 1 & 2
Seek and You Shall Find 1 increases the chance and range for spotting useful plants by 25%, and Seek and You Shall Find 2 adds another 50% to the chance and range for finding plants.
Seek and You Shall Find 2
Increase the chance to find plants by an additional 50% (total 75%) and increase the range of spotting plants by an additional 50% (total 75%).
Sense Motive
Jack learns sense motive and uses it while talking with Mandrake.
Shield Bash 1
You use your shield to bash an enemy, stunning them for a base of 5 seconds. This can be completely or partially resisted by resistances of the creatures you are bashing. This maneuver takes 6 stamina and has a cooldown of 30 seconds. Additional ranks in this perk will increase its effectiveness.
Small Blades
Jack's skill with the shortsword and dagger.
Sonic Dissonance
You can attempt to use your Performance skill to disrupt the spells of enemy spellcasters, using your musical talent to interfere with their incantations. Spells must have verbal components for this to work. Pre-requisite: Master rank in Performance.
Stabilize 1
You can stabilize a wounded target. Applying first aid to a target will provide a 25% higher chance to remove bleeding and other associated debuffs.
Stealth
Each point improves the chance to remain unseen and unheard by 1%.
Stealth Status
Gives you a real time stealth status bar that will allow you to know the status of your stealth skill when trying to stealth around others. Requirements: Danger Sense, level 4 Rogue, apprentice rank in stealth.
Survival
Jack learns the survival skill while living outdoors.
Thrown Weapons
Gooch's skill for throwing weapons.
Tracking
Jack learns tracking while hunting.
Trap Making
Jack learns the trap making skill.
Unarmed Combat
Jack learns the unarmed combat skill.

Spells

Absorb Elements
Casting Time: Instant. Spell Cost: 7. Cooldown: 1 minute. Effect: Instantly produce a barrier around you, lasting 5 seconds or until absorbing 20 points of magical elemental damage, whichever occurs first.
Analyze
Casting Time: 2 seconds. Spell Cost: 2. Cooldown: 10 seconds. Rank: Simple. Effect: Analyze an item, creature, or object.
Burning Hands
Casting Time: 3 seconds. Spell Cost: 8. Cooldown: 20 seconds. Effect: Shoots a small jet of flame 10 feet from your outstretched fingers, doing 4-10 points of fire damage to anything it hits. Targets within the area of effect will receive an agility check to reduce the damage.
Comprehend Languages
Casting Time: 15 seconds. Spell Cost: 10. Cooldown: 5 minutes. Effect: Grants the caster the ability to speak and read the language of a person nearby. Lasts 8 hours.
Creature Scan 1
Jack uses Creature Scan while watching a group, and the information is not very helpful.
Cure Poison
Casting Time: 15 seconds. Spell Cost: 10. Cooldown: 30 seconds. Effect: The Cure Poison spell will instantly cure any weak poison in the target. Stronger poisons can resist this spell, based on the strength of the poison vs. the skill of the caster.
Magic Arrow
Casting Time: 8 seconds. Spell Cost: 9. Cooldown: 30 seconds. Effect: Cast a magic arrow that unerringly hits your target, doing 2-8 points of damage. The number of arrows depends on the skill of the spell.
Minor Heal
Casting Time: 3 seconds. Spell Cost: 8. Cooldown: 30 seconds. Effect: The Minor Heal spell heals the target for 1-8 + 3 (charisma modifier).
Night Eyes
Casting Time: 12 seconds. Spell Cost: 12. Cooldown: 5 minutes. Effect: Target gains Darkvision for one hour.
Ranged Heal 1
You can cast minor heal at a range of 10 feet + charisma modifier (4) x level of this perk. Initial range of heal would be 14 feet.
Savage Scorn
Casting Time: 2 seconds. Spell Cost: 8. Cooldown: 10 seconds. Effect: The Savage Scorn spell mocks an opponent, causing them to fumble their next attack if they fail their resistance check. Savage Scorn is cast as part of an insult directed at your foe.

Other

Background: Easy-going
Takes life as it comes, with 50% more resistance to fear and 50% less resistance to suggestions or dares.
Background: Knows No Shame
Nothing is too degrading to learn, so any skill can be learned regardless of class or other requirements.
Background: Knows No Shame 1 & 2
Jack can learn any skill, and Knows No Shame 2 raises the critical multiplier from 2 to 3 when attacking the genitals after five such kills.
Background: Perfectionist
Spell casting takes twenty-five percent longer and spell damage increases by twenty-five percent.
Background: Protector
A shield can block an attack aimed at an ally within five feet.
Bard: Discourage Foe
Music discourages foes within 30 feet, cutting attack speed by 15% and damage by 3 for one minute after the song.
Bard: Inspire Ally
Music inspires allies within 30 feet, granting +15% attack speed and +3 damage for one minute after the song.
Bard: Song of Respite
Music doubles healing regeneration for the bard and allies who can see or hear it, for 8 hours.
Bard: Soothing Performance
Music heals creatures within 30 feet for 2-8 + 3 (charisma modifier).
Bastion: Mind Meld 1
Telepathy with party members within 90 feet.
Defender of the Weak
A title that raises reputation with good-aligned races by one rank and lowers it with evil-aligned races by one rank.
Fighter: Know Pain, No Pain 1
Reduces pain by one percent for each point in vitality.
Fighter: Last Stand
Once per day, falling to zero hit points leaves Gooch at one hit point instead.
Heritage: Hard as Stone
Hardens the skin and adds a defense bonus that starts at four and rises with level.
Magus: Arcane Reservoir
A pool of points equal to Magus levels plus the intelligence modifier, spent on weapon and casting effects and restored at dawn.
Magus: Combat Casting
Evocation spells can be cast while armed, and they take 25% longer.
Magus: Combat Casting 2
Gooch improves Combat Casting so those spells take less time while he wields a weapon and shield.
Magus: Study Foe
Study a foe for 10 seconds without casting or attacking, then possibly identify weaknesses if your skill overcomes the creature's.
Monster Hunter
A title that raises the chance of rare or better loot by 10% when fighting unusual monsters.
Party Leader: Bastion
Leadership bonuses to the party's parry, block, and dodge, based on Bastion Leader level.
Party Leader: Bastion: Assign Tank 1
Assign a party tank who receives +5 to parry and block.
Party Leader: Bastion: Mind Meld 1
Telepathy with party members within 90 feet.
Perk: Darkvision
Jack sees in the dark in shades of grey.
Perk: Easy-going
Takes life as it comes, with 50% more resistance to fear and 50% less resistance to suggestions or dares.
Perk: Knows No Shame
Nothing is too degrading to learn, so any skill can be learned regardless of class or other requirements.
Rogue: Linguistics
Jack can learn the basics of a language very quickly.
Rogue: Sense Danger
Senses an incoming attack and greatly reduces the chance of a backstab or other stealth attack, at a stamina cost of 5 when activated.
Sun Elf: Darkvision
Sun elf heritage that lets Jack see in the dark in shades of grey.

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